GPGame (1.1.0)

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Solving Complex Game Problems using Gaussian Processes.

Sequential strategies for finding a game equilibrium are proposed in a black-box setting (expensive pay-off evaluations, no derivatives). The algorithm handles noiseless or noisy evaluations. Two acquisition functions are available. Graphical outputs can be generated automatically.

Maintainer: Victor Picheny
Author(s): Victor Picheny, Mickael Binois

License: GPL-3

Uses: DiceDesign, DiceKriging, GPareto, KrigInv, MASS, mnormt, mvtnorm, Rcpp, DiceOptim

Released over 1 year ago.

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